Participation in GDC(Game Developers Conference) 2017
2017 遊戲開發者大會(GDC)活動參訪 GDC(Game Developers Conference)是全球最大的遊戲開發者交流活動,本會自2011年起派員參訪GDC,並將研習心得與相關資訊和國內獨立遊戲開發者交流。GDC 2017於2月27日至3月3日在美國舊金山舉行,內容包含遊戲開發經驗分享、技術解析、經營管理與趨勢分析等議題,會場內並同時還有多個不同主題的展覽。 GDC(Game Developers Conference) is the world's largest professional game industry event where game developers gather to exchange ideas. Since 2011, the ARF has been sending representatives to the annual GDC, and they have been sharing their feedback and exchanging related information with independent game developers in Taiwan. GDC 2017 was held in San Francisco from February 27 to March 3. The event included experience sharing, technical tutorials, and discussions of topics on business management and trend analysis. It also featured exhibitions covering many themes. 今年本會成員林容生亦以"Localization Shenanigans in the Chinese Speaking World"為題,於GDC登台演講,向外國聽眾說明外文遊戲中文化時經常發生的狀況,以及中文使用地區間各自的文化差異。在活動結束後,本會亦贊助國際遊戲開發者協會台灣分會協同資策會於2017年4 月8日,舉辦GDC 2017分享會,分享此行的見聞與特定場次內容摘要,藉此讓國內的開發者們接觸到更多國際矚目的重要資訊。 This year, our member Lin Jung-Sheng spoke on the topic "Localization Shenanigans in the Chinese Speaking World" at the GDC, explaining to an overseas audience the issues that often occur when foreign games are localized into Chinese, and the cultural differences between various Chinese-speaking regions. After the GDC, the ARF also sponsored the Taiwan chapter of the International Game Developers Association in its joint effort with the Institute for Information Industry to hold a sharing event on April 8, 2017, to share experience of GDC 2017 and core contents of specific sessions, giving developers in Taiwan greater access to key information that have captured the world's attention. |