Participation in BitSummit 2025
Author: webmaster Published:2025-08-07 Read: 2 reads
BitSummit 2025活動參訪案

  BitSummit是日本規模最大的獨立遊戲展,除了展出日本的獨立遊戲外,也會邀請海外團隊赴日共襄盛舉。為了獲得第一手資訊,本會持續派員參訪,將研習心得和最新遊戲資訊以分享會的形式,與國內獨立遊戲開發者交流。
  BitSummit, Japan’s largest independent game show, not only showcases Japanese indie games but also invites overseas teams to join the presentation. To gain firsthand insights, the Archilife Research Foundation (ARF) continues to send members to the event,sharing learnings and the latest gaming trends with domestic indie game developers through sharing sessions.

  BitSummit 2025於今年7月18日至20日在京都市勸業館舉辦,本次活動累計進場人數接近六萬人,相較去年大幅成長了五成,創下歷年最高紀錄。在台灣團隊展區中,有四款是透過今年台灣數位內容盛典—放視大賞和BitSummit首度合作的「BitSummit Pitch」創意競賽參展的遊戲,包括Detour Game Club的《布林!布林!哥布林!》、萊森遊戲工作室的《炎上棉HOT糖》等等。本會期望未來透過此種合作交流提升國內開發者讓作品站上國際舞台的信心,使更多優秀的台灣獨立遊戲被世界看見。
  BitSummit 2025 was held this year from July 18 to 20 at the Miyako Messe in Kyoto, drawing nearly 60,000 attendees– an impressive 50% increase from last year and the highest turnout over the years.In the Taiwan Pavilion, four titles were showcased through the inaugural “BitSummitPitch,” a creative competition jointly organized this year by Taiwan’s digital content festival,Vision Get Wild (VGW) and BitSummit. The featured games included “Bling Bling Goblin” by Detour Game Club, “Hot Stuff” by Let’s Play a Game Studio, etc. ARF hopes that, through such collaborative exchanges, more outstanding indie games from Taiwan will gain global recognition and that local creators will be inspired with greater confidence to share their work with the world.
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